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Old Feb 06, 2006, 03:43 PM // 15:43   #41
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its a great idea.. the only problem with it being thoose who have custome interfaces..
i have my all diff to standard, and with my party list in teh bottom left, and my skill bar vertically next to it for quick casting there is no space to see if they are enchanted
and if a icon came up for each enchant imagine the chaos for ageis, guardian, reversal, viel, etc. each time they went up and down.
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Old Feb 06, 2006, 11:48 PM // 23:48   #42
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/signed and bumped :P like this idea better than mine actually
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Old Feb 07, 2006, 09:16 AM // 09:16   #43
of Brackenwood
 
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Quote:
Originally Posted by skretth
its a great idea.. the only problem with it being thoose who have custome interfaces..
i have my all diff to standard, and with my party list in teh bottom left, and my skill bar vertically next to it for quick casting there is no space to see if they are enchanted
and if a icon came up for each enchant imagine the chaos for ageis, guardian, reversal, viel, etc. each time they went up and down.
No no... just maintained enchantments. Aegis does not currently show up next to your bonds where you double-click to remove, does it? I'm not talking about all enchantments. Just the ones that require energy regen upkeep.

Thanks a lot Kabale!
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Old Feb 07, 2006, 09:50 AM // 09:50   #44
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okay so im doing a sf run
bond barrier vital mending balths essence all on 1 person
thats a considerable bar sticking out fro their health, either that or it covers up most of their health

Last edited by skretth; Feb 07, 2006 at 09:57 AM // 09:57..
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Old Feb 07, 2006, 11:50 PM // 23:50   #45
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Quote:
Originally Posted by skretth
okay so im doing a sf run
bond barrier vital mending balths essence all on 1 person
thats a considerable bar sticking out fro their health, either that or it covers up most of their health
As long as it's sticking out and not covering anything up, it's well worth doing it that way than the current way.

Besides, they could make it optional.
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Old Feb 08, 2006, 12:14 AM // 00:14   #46
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i dont really see how it can be made optional.. even still 5 or 6 enchantments sticking out fromt eh side of a player even on teh smallest interface setting still sticks out a distance
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Old Feb 08, 2006, 04:53 AM // 04:53   #47
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/signed

Too hard with this:

"Do I have to bond with him or him "
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Old Feb 08, 2006, 06:12 AM // 06:12   #48
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*Presses ENTER to activate the chat menu*
[Type's]/Signed[/Type's]
*Presses ENTER to Decativate the chat menu and Activate the emote*
*Emote of me signing a paper activates*
*Press's ENTER to activate the caht menu again*
[Type's] YAY!...heheh [/Type's]
*Presses ENTER again to Deactivate The caht menu and activate the Message I type'd*
....hehhe srry screwing around there.....lol


Well Ive looked here through the 'last user post' thing, and glad i did.
But I Have seen every post (well most of them atleast...heh) and ive been suprised that no1 sugested this before....

I - Toggle Maintained enchantments
O - Toggle Enchantmaents
P - Toggle Hexes

And as someone made a joke of before;

The "[" key - Toggle Whos tagetting you....

oh...and they show up on the party thing....And If you are targetting an enemy It Show's up on the Target bar...
Theres an Idea...next to the party menu, The ENemy party menu...lol Aim for the dyeing player! Arrrgghh!...
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Old Feb 08, 2006, 01:11 PM // 13:11   #49
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What also would be nice to see your team mates energy bar as well. :l Cause, there are times that monks are drained due to poor energy management or just Energy Denial. People need to know that when monks have no energy they can't heal. O___O!

But yeah, I often find times when bonding, I end up casting bonding the wrong person because I hate rescrolling through my maintaining boxes. :L
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Old Feb 08, 2006, 11:04 PM // 23:04   #50
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also /signed

great idea
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Old Feb 09, 2006, 09:57 PM // 21:57   #51
of Brackenwood
 
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Quote:
Originally Posted by Saul D allesio
*Presses ENTER to activate the chat menu*
[Type's]/Signed[/Type's]
*Presses ENTER to Decativate the chat menu and Activate the emote*
*Emote of me signing a paper activates*
*Press's ENTER to activate the caht menu again*
[Type's] YAY!...heheh [/Type's]
*Presses ENTER again to Deactivate The caht menu and activate the Message I type'd*
That's got to be the longest and most unique "/signed" I've seen on this forum.

Quote:
Originally Posted by Kago Seirei
But yeah, I often find times when bonding, I end up casting bonding the wrong person because I hate rescrolling through my maintaining boxes. :L
Yeah, I waste mana sometimes just recasting bond on a person who already has it. That's why this is sorely needed.
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Old Feb 10, 2006, 04:37 PM // 16:37   #52
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I made a little more detailed mockup. The icons would overlap a bit but you can still tell what they are easily.

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Old Feb 10, 2006, 05:40 PM // 17:40   #53
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The problem with putting enchant icons with the party, is that you start running into cosmetic issues, when you multiple 4 bonds on one person. It starts looking cluttered.

But I still would like some indication of what bonds have been removed, so that I can reapply. And removing bonds manually IS a little time consuming.

I might suggest an Enchantment panel, that can be toggled like the Mini-Map, Inventory, Friends List, etc... You could toggle a box that gives you a list of players that have enchantments on them. It would have rather limited functionality, as most classes really don't have that many enchantments they can cast on other players. But it would solve any clutter issues you might have.
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Old Feb 10, 2006, 06:39 PM // 18:39   #54
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I don't think it would look cluttered even with 4 maintained enchantments on one person. And that's an extreme case: half your skillbar and all of your energy regen on one person. And if you're going that much out of your way for maintained enchantments, I think those icons would be more "useful information" than "clutter" to you. In any case it would certainly be less clutter than an "enchantment interface" or a bunch of messages in the chat window.
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Old Feb 11, 2006, 03:54 AM // 03:54   #55
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I also want to point out that Watchful Spirit can be an awesome spell to use, but only with a better enchantment GUI. I used it in Tombs UW a while back and it was pretty nice, I just had trouble trying to keep track of which ones to removed to create the heal effect.

Ah, then there's Holy Veil, same thing.
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Old Feb 11, 2006, 04:02 AM // 04:02   #56
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/signed
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Old Feb 14, 2006, 11:05 PM // 23:05   #57
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/signed again
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Old Feb 15, 2006, 02:33 PM // 14:33   #58
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/signed
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Old Feb 15, 2006, 09:17 PM // 21:17   #59
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Great idea.. as long as it is only for maintained enchantments. The idea is that you aren't gaining any information that you didn't have before, it is only laid out in a more intuitive fasion.
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Old Feb 15, 2006, 09:53 PM // 21:53   #60
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/signed

I like your photoshopping... it's exactly what is needed.
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